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If it's all set up properly, you can hear your party and they can hear you, and the stream can hear your game, you, and your party, and nobody is listening to echoes of themselves or hearing game audio come through in the party chat. SoundSource also does what LineIn does but also provides the volume control that LineIn does not. ![]() You can do this and a lot more with Rogue Amoeba's LoopBack (soundflower on steroids) program, but it's not free, so YMMV. In this case, you use it to mirror your microphone to the USB audio adapter that is connected to the microphone port of your controller. It lets you mirror any one audio device to any other audio device. You can achieve this with a a freebie app called LineIn. Now turn on a second controller connected wirelessly or directly to the ps4 and when asked who is using that controller, choose your main account. Connect to PS4 under the new account with that controller plugged into the pc. The only thing we've missed out on here is how your party will hear you. Open remote play and cick settings before connecting and change the login to the new one. In Advanced Audio setup, turn on monitoring for the sources, and in advanced settings choose the hardware output you want to monitor with (headphones of course). If the Audio Monitor function of OBS works for you then you're nearly done just add Desktop audio to your scene (for game audio from Remote Play), plus the hardware input from the controller for chat audio (whether a USB dongle or built-in) and whatever microphone you normally use. It says it is compatible with PC, Xbox and PS4: If you don't have a free analog input port, you'll need to use both ports- one to send your mic to the controller, and one to get chat audio from the controller. So if you've got a free analog input port you'll need only the USB audio dongle to send your microphone output to your PS4 controller. If you don't have another available hardware input, you can use a USB audio adapter for this- ones made by sabrent work but there are many available. This way I can connect the headphone lead to an input on my computer for capturing my party's audio. I have a hardware adapter that attaches to my controller and provides me with separate headphone and microphone leads. I assume the PS4 has a similar setting someplace. This is to separate game audio from chat audio so I can control them separately. In my console settings, I tell the Xbox to send all chat audio to my headset (a jack on my controller) and not to "speakers" or "both". That's the job that's done by the Remote Play application in your case. I capture my Xbox's game audio and video through a capture card. If I explain my setup perhaps you'll be able to see how it applies to yours. I don't have a PlayStation, so I don't use PS4 remote play, but I do stream Xbox games I play cooperatively with others, and in this case it's necessary to be careful how you isolate audio sources from one another so everybody hears only what they're supposed to. Access leaderboards to see how you rank against friends, sort and filter your most important achievements all while you’re on the go.Are they hearing just themselves, or are they hearing your game audio through their headsets as well? See your game captures all in one place, and send it to Xbox chat and activity feed, or gaming and social networks like Instagram, Snapchat, Whatsapp, and more – you choose where.Ĭelebrate your progress with achievements. The easiest way to share game clips and screenshots from your console is with the Xbox app. And built-in voice chat couldn’t be easier when using the headset you’ve already paired with your phone. Use the onscreen keyboard from your phone or tablet to send a quick message, search for a game, or enter a code. ![]() Your gaming friends are just a tap away with the Xbox app while at home or on-the-go. Chat with friends on Xbox Series X|S, Xbox One, and Windows PC. Get together and chat with friends as you move from game to game, right from your phone or tablet. With the Xbox app setup or join an Xbox party. Your away game use the arrow keys to navigate through the pivots and tab to focus on focusable content inside a pivot section At one point we reached 3000 feet and had thin lacey clouds below us, but still good visibility of the terrain below. We returned to the ridgeline, then caught a thermal off the right shoulder, and took what I call the "spiral elevator". Due to the excellent conditions, we didn't lose much altitude. We drifted back and forth across the ridgeline, gained some altitude, then after a time set out into the valley. On top of that, it was a two-hawk day! Seeing hawks is considered good luck/good conditions for hang gliders! As usual, our takeoff went flawlessly. This time conditions were absolutely superb - strong winds from the right direction. The trip to the launch site was an adventure in itself, with steep roads that no one on bicycle could humanly ascend! Must be 20 degree incline or more in some places. He takes an extreme amount of care in instructing you in proper launch procedures. He takes an extreme amount of care in setting up the hang glider, and double checking everything. I trust his knowledge and expertise explicitly. This is my third time hang gliding with Bob. Next time we come to Puerto Rico we'll most definitely be back to visit Team Spirit! We might even stay in their Batefoot Travelers Rooms guesthouse! And we might even be able to fly our own hang gliders by then! Thank so much Keishya, Bob, and Luis for a great morning, and an awesome way to end our trip to Puerto Rico! Until next time! :) :) - Ashley & Kristine ![]() Being skydivers and adrenaline junkies, we were still very excited about the flight and both of us had a WONDERFUL time. They made us feel very safe, and gave us very detailed instructions on how to take off, body position during flight, etc. If you get the chance, I would DEFINITELY put Team Spirit Hanggliding on your to-do list. Keishya was there to pick us up and took a few pictures of us with the hang gliders. After a BEAUTIFUL and very peaceful flight we landed gracefully in a field at the edge of the mountain. We got trained up by Bob and Luis, and soon enough we were standing at the edge of the mountain ready to lift off. When we got there the wind was starting to pick up and they explained to us clearly that we might not be able to take off if there was any safety issue. But we managed to snag a slot in the morning and we couldn't wait! Keishya gave us great directions, that were very easy to follow, and it only took about 45 minutes to get there from San Juan. Called in to make a reservation and it turned out they only had open reservations for the day we were leaving, due to weather issues. ![]() We googled 'hang gliding in Puerto Rico' on a whim and Team Spirit came up. My mother and I are both avid skydivers, and decided to try hang gliding on vacation. ![]() I do have a few tips/hints/polite suggestions for ya.ġ)not sure if you've heard of loc-line, but it'll help clean up the look of your returns. Looks good! I'm always "pumped" when i can find a way to get the powerheads out of the tank.(sorry i couldn't help myself) I need to take pictures of under my hood and make another section right here, so this isn't quite done yet. You can see the fuge in the back is pretty well packed with chaeto. One of the best things about that fuge is that it dumps back into the tank, rather than pumping.Ĥ. The big tube above the CL output is the flow back from my fuge. ![]() I put a piece of hose inside another piece of hose and jammed that into the output to up the velocity a bit.which is why it looks a little funny. The thing right above the arrow is the left side output for the CL system. I wanted the holes to be low enough to stay below water even during water changes, and I wanted them to be plentiful enough to reduce chances of the aforementioned possible BTA injuries. Ok, the white pipe on the left is the intake for my system. The right output and the fuge pump can be seen here.ģ. * To provide alternating currents for the corals in the tank.ġ. * To get the powerheads out of the tank thus reducing clutter, heat and possibly BTA injuries. The entire reason for this project was really twofold: The JBJ ATO is mounted in between the two power strips. The closest strip has the fuge pump the CL pump, the ATO, and the heater. The white strip has the MH ballast and my hood's fan plugged into a timer in the wall. It's a Hamilton Technologies clearance issued ballast that I have resting up against my cold RO reservoir.īasically the command center is a board that's wire tied to my metal stand. You can see my extra powerhead from the closet with the custom stand and the float switch for the JBJ ATO inside the reservoir.ģ. The bottom enclosure will have a window to view the water level. The 10g tank seems like it will give me a large enough quantity to make it worthwhile (5g bucket seemed to need filled several times a week).īut I digress. But, I'm a firm believer in being able to always see the water level in the top off reservoir. My future plans for the fish tank in general is to enclose the bottom. The pump has 1 inch out, I had to switch that down to 3/4 and the natural bend of the hose was the reason for my non-traditional vertical mountage. I'll leave the reasons out, but they basically just have to do with the store being far away, the planning being not so thorough and my thick scull. I figure I'm at roughly 2 feet, but am also using the SCWD wavemaker (will be covered in Part 2) so I'm thinking it's probably a smooth 600 (don't bother doing the math.I just picked that number because it's probably close enough).Īnyway, you can see I had to do a bit of fancy plumbing. It's an inline pump which is rated for around 880 GPH at 0 head, and 540 at 4 ft. ![]() Trouble is, to clinch the sale, you’ve got to make the illusion look really good. However, if you could just make a piece appear in the store-as if by magic-you could save a lot of time, money, and (probably) carbon emissions. When you have to account for armored trucks, armed guards, store security, and the like, transporting such items around the world inevitably takes a lot of resources. As its wares are made with rare, expensive gems and metals, and are often one-off pieces, the company quite naturally can’t simply FedEx something from store to store, country to country, when a prospective client is interested. Clearly, Cartier has an interest in mimicking the presence of its very expensive products. In 2019, the company tested out an observation booth that rendered pieces of jewelry as rotating holograms. Despite the era of uncertainty brought on by the pandemic, Cartier is doubling down on getting butts into seats at its retail stores, with the bait being an augmented experience you simply cannot get from the comfort of your own sofa or study.Ĭartier has experimented with mixed reality before, of course. It is an in-person, in-store experience only. However, unlike all those others, Cartier’s AR endeavor is not accessible from the comfort of your phone. TAG Hauer tested AR watch demos more than a decade ago. Gucci released an AR feature for Snapchat that let people try on its shoes. No, Cartier has decided to try and create its own pimped virtual shopping experience.Ĭompanies including Ikea and Zenni Optical have AR modes that approximate how their digital products might look in the real world. That didn’t come up to scratch for the company. ![]() Not with your usual run-of-the-mill AR, mind. Now, Cartier is looking to reinvent augmented reality retail. ![]() For years now, brands like Gucci and Burberry have been at the vanguard of the luxury sector’s serious flirtation with ecommerce, investing in gaming among other things. Still, tech is in everything these days, and even non-techy fashion brands are eager to keep up with the times. Of course, Cartier’s product line is not one that requires yearly hardware or software updates. It’s good, after all, as Prince Harry will tell you, to have spares. King Edward VII referred to Cartier as “the jeweler of kings and the king of jewelers,” and for his coronation in 1902, he ordered no fewer than 27 tiaras from the company. It makes jewelry-often very expensive jewelry-and has a long history of sales to royalty. Cartier has carved out quite a niche in its 170-odd years in the luxury retail business. ![]() Silverstone said fans will hear from them in the coming days with further details of how the event will run. He said: "We are continuing to make progress, and events like this will pave the way for everyone to enjoy live sport and culture together safely once more." The Culture Secretary Oliver Dowden said the event was allowed to go ahead in part because of the successful roll out of the vaccine. Many of our fans rolled their tickets over from 2020 but they are now well placed to enjoy what is sure to be one of the highlights of the summer. Silverstone is the second fastest track in F1 2021, sitting just behind Monza, and above Spa-Francorchamps. Red Bull merchandise is available to purchase now via the official Formula 1. ![]() Silverstone's Managing Director, Stuart Pringle, said that the team at the circuit can't wait to welcome fans back in July. Verstappen was involved in a high-speed crash on the opening lap of the Silverstone. 60,000 fans will also be at the finals of Euro 2020 in the coming weeks. The British Grand Prix is a Grand Prix motor race organised in the United Kingdom by the Royal Automobile Club.First held in 1926, the British Grand Prix has been held annually since 1948 and has been a round of the FIA Formula One World Championship every year since 1950. The government recently announced that the Wimbledon final, to be held in early July, will also host a capacity crowd as part of the Event's research programme. Its been a fairly strange weekend so far, what with the new format. Crowds of people will be at this year's event - which was won by Lewis Hamilton in 2020 Credit: PA W elcome to our liveblog for the 2021 British Grand Prix, from Silverstone. I like the approach they took to the level structure. This is not something that was just slapped together. So far new enemy types, hazards, and unlockable skills have been introduced at a steady pace. I also went in sort of expecting a Ninja Gaiden clone, but it's really it's own game. There's that general high sense of polish for an indie title.Īlso it's a synthesis of several influences just like Shovel Knight. You have the 8 bit plus graphics, player friendly difficulty curve, the overall sense that each area of a level was well thought out and brings some variety compared to what came before. This game actually seems to have a lot in common with Shovel Knight, so it makes perfect sense why Yacht Club would pick this up to publish. You'll take plenty of deaths on your first play, but never really get punished for it. You get the feeling of playing an NES game brought into line with modern gamers' expectations of challenge. ![]() So far the difficulty feels similar to Shovel Knight. I'm sure it will ramp up nicely later and have some tough areas. You won't be just sloppily mashing your way through the bosses after the first one or two which bodes well. Bosses seem well designed and do require learning their basic patterns and patiently choosing your shots. Not so much that the stage design is a cakewalk, but it's the amount of hits you can take and the forgiving checkpoint system that keep you going. Only judging by the first three stages the game feels fairly easy. For the first one, I quickly discovered a super easy way to cheese it and end the fight quickly, and the guy subsequently commented on me fighting without honor for doing so. For example you can destroy the little robots that are sent out to give you exposition dialogue, and there seems to be unique things to go for with the stage bosses at least. I'm not sure what the consequences are, if there are any, but there seems to be a few things you can do which the game makes notice of. So as of what I've seen so far, no notion of a 1CC clear, though it feels like it is built with one in mind, and I'm curious to see what will be unlocked after the first clear. It has a few secrets to go for, and it doesn't seem to have a lives system as such, at least not playing on Normal Mode. It really feels like a game designed specifically for me and my tastes. The level design is nice, and the enemies are very well designed, with some good ideas thrown in. The sword slash is short but precise, and feels good, most zakos go down in one hit. It's a bit more platforming focused (think Shatterhand or Mega Man) but it has the right elements. It's not ninja gaiden to the core, but never pretended to be that either. ![]() I've only just quickly gone through the first two stages (each stage is fairly substantial with both a boss and a miniboss), and so far I can already tell it's hitting all the right notes for me. I think this game deserves its own thread now that it's out. ![]() This talent is an investment into the late game it is an important tool for TLV's ability to team fight once level 13 arrives and you get Nordic Attack Squad. Don't blame me if things don't go as planned, but if you do want to try it, I recommend doing it on Cursed Hollow, Alterac Pass, or Blackheart's Bay Be warned: attempting to sneak the boss by yourself is challenging and very risky. If you do take it, however, you will be able to clear boss without using Play Again!, so long as you have been collecting globes consistently in lane. In fact, even if you do have ult at level 10, clearing the boss without Mercenary Lord is still quite a challenge. However, taking Mercenary Lord is the only way you can solo boss with the trio when it spawns without having to use your ult. The armor provided for camp clear is actually not helpful, in the sense that Pain Don't Hurt provides the same results when clearing non-boss mercenaries. However, this is sort of a "win more" talent, as if you are able to get mercenary camps pushing and they do not respond to them, you are already ahead. True, it does help your push potential with camps. The main reason you would take this talent is for the extra mercenary damage. Still, you'll probably never be able to pull it off in a real game, and even if you do it's not that great. You need to alternate Erik's auto attacks between walls and towers, so if they leave Erik alone in a lane he can shove pretty well. It does, however, give you non-negligible wall damage. Micro.ĭespite Blizzard having buffed its damage in the recent patch, this talent is still pretty abysmal. Run around, poke some folk, sit in a bush while you manage the other two, break stealth, rinse, repeat. Take this if you take Spy Games on level 1, and Erik will suddenly become deadly. The sustain on Erik is handy, but the movement speed is even more so. ![]() Take this if you take Explosive Attacks on level 1, as they synergize extremely well for previously discussed reasons. Erik is fast and can evade most threats, and if he does take damage he can hearth and return to lane the quickest. Maps that I think Bribe is strongest on are: Garden of Terror, Volskaya Foundry, Sky Temple, Blackheart's Bay, Cursed Hollowīaleog is the Viking that needs sustain the most, as he is fragile and slow. The problem is, maps without siege camps give much less value, and if your opponents are on top of their rotations it can be hard sometimes to even spend any of your carefully accumulated stacks. Having three bodies does make it particularly easy to steal enemy camps as well, and that is always a very strong play. On most three-lane maps, as long as you don't die, you should be able to grind out two stacks to capture one siege camp before the first objective. This bribe mechanic can be slow to build, especially if you're not able to soak three lanes at once. For this reason, I think that not only is this the best talent at this level, but also the easiest to utilize. Taking this combined with Pain Don't Hurt at level 4 essentially doubles Baleog's damage to minions and camps, gives him easy sustain in lane, allows him to bully trades against many solo-laners under the wave, and makes him able to solo most camps. This talent is the only real option to bulwark that weakness. Despite TLV being a macro-oriented character, their ability to clear lanes can be lacking at times, especially early on. In my humble opinion, this is by far the best talent and should be picked in the majority of games. If you pick this talent for the stealth, you're doing it wrong. For the less-experienced TLV players, this can be a very difficult talent to use, as it is extremely micro-intensive, and takes a significant amount of attention - attention necessary to keep your other Vikings from dying. Combine this with Erik the Swift and he can chase down low health heroes for cleanup, and do serious poke damage in lane. Erik, the speediest of the Trio, suddenly becomes a deadly force once this buff is proc'd. Having an extra 75% basic attack damage on Erik is a serious bonus. Olaf usually isn't the one dying first.Īs I'm writing this guide, all of the top players who play TLV in CCL are running this as the preferred talent at level 1. In fights, you certainly want to keep him alive to get as much value from Nordic Attack Squad as possible, but with a bit of pull-back micro, he will usually be fine. Any health loss in lane can be quickly recovered by his passive. Olaf is the most survivable Viking he doesn't need any more health or armor. +20% hp and 2 stacks of block is usually never a bad talent, however, with TLV it's completely unnecessary. On the surface, this talent looks pretty decent. ![]() Build powerful weapons and search for food to keep your character alive as long as possible. Minecraft Shooter - Shooter survival game in the mix block world Take your gun and kill the evil-undead rabbits You have limited ammo, shoot in the head 3D game only for you free right now Play in this pixel-block game with the nature world. Build a house and survive the attack of scary monsters known from Five Nights at Freddys. Start a multiplayer Minecraft session online and shoot zombies or play fun mini games with your best friends. 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Tried adding fw rules for p 69 TCP & UDP, even turning off all input/forward firewall rules and nat rule on Mikrotik but still the same. Tried turn off Read Only doesn't help, neither does allow-rollower. Setting tftp debugging doesn't add anything more detailed in the Mikrotik log, apart from timeouts after connection on the port is established. Tried with multiple tftp clients from LAN WiFi, same behavior if I omit IP, set it to LAN/24 address or set it to 0.0.0.0/0 ![]() Real and request Filename is the same to make things simpler for troubleshooting 1.txt TFTP rule is OK as otherwise error is displayed immediately and hits doesn't get updated. Client is windows10, with MS tftp and also tried WinAgents TFTP Client version 2.0b by Tandem Systems, Ltd. On 7.6 setup TFTP server rule, but tftp client reports connection timeout when try to download the file after couple of retries. |